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Move & Myth

Accessibility in games

Updated 14 November 2026

Start with the demands that matter to you.

A game can require precise timing, sustained visual attention, rapid inputs, navigation memory or reading. Consider these separately. A low-pressure story may still use small text or subtle visual clues.

Settings differ between games, editions and platforms. Check the official game information for the exact settings available in your version and on your platform.

This website.

The catalogue and reviews are readable without JavaScript. Filters have a standard form fallback. Keyboard focus is visible, menus use native controls, and animation respects reduced-motion preferences. Video starts only after a deliberate choice.

Guest journals and interactive comparison need JavaScript. Browser zoom and your system’s display settings remain available. Contact information →

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