
Move & Myth
How we score
Updated 11 November 2026
Five questions. One editorial score.
Each criterion receives an editorial mark out of ten. The weighted mean is rounded once, to one decimal place. Every appearance of a game uses the same underlying record.
- 30% · Gameplay & control
- How satisfying and coherent are the actions and decisions?
- 20% · Structure & discovery
- How well do progression, pacing and exploration support the game?
- 20% · Art & sound
- How effectively does the presentation communicate its world?
- 15% · Clarity & assistance
- How clearly does the game teach, inform and help the player?
- 15% · Depth & return
- How much worthwhile room exists for mastery or another visit?
The calculation.
Overall = round(Gameplay × 0.30 + Structure × 0.20 + Art × 0.20 + Clarity × 0.15 + Depth × 0.15, 1).
The marks express editorial judgement. Difficulty and length are separate descriptions of player fit. A compact game can be demanding; a broad game can be welcoming. The current selection has distinct totals, so ranking order follows the published score directly.
What the review covers.
Each game has four editorial sections, a verdict, reasons to play and reasons to think twice. Facts identify the Steam edition and link to official sources. Platform-specific age classifications retain their scope. The November 2026 edition includes games released in earlier years.